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Showing posts with the label strategy

TestLite? More like TestSpite, am I TestRite?

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Having received more contracts regarding film and biological sample opportunities, I decided to take stock of our options. From the selection available, it was clear that continuing rocketry missions would be more profitable at the current time than continuing with the Y-1 project. As a result, I'm shelving the Y-1 for now and focusing on the many rocket contracts available until we have some breakthroughs in our technology. Which leads us to... Routine Mission (1953-10-11): Sent up an SR-2c payload to complete another downrange filming contract. About half way through the mission the rocket experienced thrust loss, meaning that it was impossible to complete the mission objectives. The engine then cut out entirely at around 90% of the burn. Naturally, this is the first failed mission of the project, as the universe spites us for going off piste. I did manage to recover a little bit of film data, but all in all, this was a wasted four months of engineering. Despite this failure, I d...

The long road to orbit

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Date : 1952-10-30 Funds : ~15k Unspent Science : ~26 Scheduled Science : 14 Routine Mission (1952-10-27): An SR-2a launch was scheduled to perform a routine sounding rocket contract but had to be scrubbed when the rocket engines failed to ignite on the launch pad (!). There was no adverse effect to the rocket. Routine Mission (1952-10-29): The engines were repaired and the launch was completed successfully. Here's our plan for the next couple of years: There's no plan to start any new programmes. For now, I expect to keep adapting and progressively enhancing the Y-1 and SR-2 designs to meet our new short-term objectives. Our next SR-2 flight will complete a requested biological payload mission. We will then perform some further Y-1 rocket-plane experiments (the second of which will require upgrades to achieve), slap a camera on the SR-2 for some cartographic snooping, then attempt to fire the SR-2 rocket significantly downrange . Historical Aside: Downrange rocket flight tests...

Space Program Tycoon

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Date:  1951-03-10 With new research on the horizon it's time to start training our Kerbonauts as test pilots and scheduling in new programmes. We're going to be working to meet two different mid-term objectives: Get a rocket plane programme up and running to perform crewed test flights. These will involve Kerbals and atmospheric flight, which poses quite different problems from our uncrewed sounding rocket. These will drop (eheheh) soon. Develop more sounding rockets capable of sub-orbital flights to do longer and faster 'downrange' missions on the way to our long-term objective of getting to Earth orbit. Roadmap heading in to 1952 Both of these programmes will provide more Science; especially landing our first crewed flight! Here's a sneak peek of a possible Y-Plane prototype (Y-Plane as in, Y are we wasting time with planes in a space program): Next up though, are our next sounding rocket flight(s)... Next Post: Continuing the SR-1 Project

Introducing the European Agency of Space Stuff

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Kerbal Space Program is a simulation game that lets you build a space program using a mostly realistic physics model. It's designed to teach people unfamiliar with space flight how to build rockets in a fun, sandbox environment, while providing for lots of depth for people who want to really challenge their rocket science knowledge. It's sort of like 'Lego Space Program' and includes collaborations with NASA. A typical game of Kerbal Space Program involves building simple rockets and payloads to complete space missions to earn enough Credits, Reputation, and Science™ to build bigger rockets (and spaceplanes!) and complete more complex missions. This blog will follow the European Agency of Space Stuff (EASS) through a modded campaign with some big changes from the normal game: 1. The RSS/RO/RP-1 mod pack which includes a Real Solar System (Earth, Mars, etc), Realism Overhaul, and Realistic Progression One. The game starts in 1951, everything takes time to build, and ...