Introducing the European Agency of Space Stuff
A typical game of Kerbal Space Program involves building simple rockets and payloads to complete space missions to earn enough Credits, Reputation, and Science™ to build bigger rockets (and spaceplanes!) and complete more complex missions.
This blog will follow the European Agency of Space Stuff (EASS) through a modded campaign with some big changes from the normal game:
1. The RSS/RO/RP-1 mod pack which includes a Real Solar System (Earth, Mars, etc), Realism Overhaul, and Realistic Progression One. The game starts in 1951, everything takes time to build, and everything is much more 'true to life' than normal Kerbal Space Program. Instead of starting with crewed missions, you start out with Sounding Rockets and slowly build up to a life-like space programs.
2. The RasterPropMod, MAS, and Kerbal VR mods, which allow you to sit inside the cockpit of your spacecraft and control it completely as an astronaut would.
3. A bunch of other realism mods that I'll mention if/as they come up.
Obviously these mods make the game much harder, and planning in advance is very important to ensuring that EASS doesn't run out of money and astronauts. I want to try and capture this added complexity and difficulty in this blog and perhaps draw parallels to real world NASA and Roscosmos missions along the way.
The most interesting milestones (such as the first orbital mission, first Moon landing, etc) will be live streamed and/or recorded, flown from the cockpits of the spacecraft in VR! The rest (such as test flights or uncrewed probe missions, etc) will just be documented in this blog. I hope readers will enjoy following along with this journey at a leisurely pace as I try to build a space program worthy of the adventurous spirits of the Kerbonauts who risk life and limb to bring Science™ to us all.
Next post: Our first, less than modest, Sounding Rocket
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